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Channel Mount Heroic (ELE117)
Channel Mount Heroic
Card Number: ELE117
Action - Aura
Rarity: Majestic
Go again
Attack action cards you control have +3 [Power].
Channel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Attack action cards you control have +3 [Power].
Channel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 3
Pitch: 1
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Channel Mount Heroic (ELE117)
Channel Mount Heroic (ELE117)
Channel Mount Heroic
Card Number: ELE117
Action - Aura
Rarity: Majestic
Go again
Attack action cards you control have +3 [Power].
Channel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Attack action cards you control have +3 [Power].
Channel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 3
Pitch: 1
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Description
Channel Mount Heroic
Card Number: ELE117
Action - Aura
Rarity: Majestic
Go again
Attack action cards you control have +3 [Power].
Channel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Attack action cards you control have +3 [Power].
Channel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 3
Pitch: 1
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios












