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Channel Thunder Steppe (ELE175)
Channel Thunder Steppe
Card Number: ELE175
Action - Aura
Rarity: Majestic
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 1
Pitch: 2
Power: 0
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Channel Thunder Steppe (ELE175)
Channel Thunder Steppe (ELE175)
Channel Thunder Steppe
Card Number: ELE175
Action - Aura
Rarity: Majestic
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 1
Pitch: 2
Power: 0
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Original: $1.98
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Description
Channel Thunder Steppe
Card Number: ELE175
Action - Aura
Rarity: Majestic
Go again
Whenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.
Channel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 1
Pitch: 2
Power: 0
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios












