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Frost Lock (ELE035)
Frost Lock
Card Number: ELE035
Action - Arrow Attack
Class: Ranger
Rarity: Majestic
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Cost: 1
Pitch: 3
Power: 3
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Frost Lock (ELE035)
Frost Lock (ELE035)
Frost Lock
Card Number: ELE035
Action - Arrow Attack
Class: Ranger
Rarity: Majestic
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Cost: 1
Pitch: 3
Power: 3
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Description
Frost Lock
Card Number: ELE035
Action - Arrow Attack
Class: Ranger
Rarity: Majestic
(Arrows can only be played from arsenal and only if you control a bow.)
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Ice Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)
Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.
If Frost Lock was fused, it gains +1 [Power] and "If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0."
Cost: 1
Pitch: 3
Power: 3
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios












