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Light it Up (ELE036)
Light it Up
Card Number: ELE036
Action - Arrow Attack
Class: Ranger
Rarity: Majestic
Lexi Specialization (You may only have Light it Up in your deck if your hero is Lexi.)
Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
Cost: 1
Pitch: 2
Power: 4
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Light it Up (ELE036)
Light it Up (ELE036)
Light it Up
Card Number: ELE036
Action - Arrow Attack
Class: Ranger
Rarity: Majestic
Lexi Specialization (You may only have Light it Up in your deck if your hero is Lexi.)
Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
Cost: 1
Pitch: 2
Power: 4
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
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Description
Light it Up
Card Number: ELE036
Action - Arrow Attack
Class: Ranger
Rarity: Majestic
Lexi Specialization (You may only have Light it Up in your deck if your hero is Lexi.)
Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
Lightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)
If Light it Up was fused, it gains "If this hits a hero, deal 1 damage to them for each equipment they control."
If Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.
Cost: 1
Pitch: 2
Power: 4
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios












