🎉 Up to 70% Off Selected ItemsShop Sale
Nerves of Steel (EVR023)
Nerves of Steel
Card Number: EVR023
Action - Aura
Class: Guardian
Rarity: Majestic
When Nerves of Steel enters the arena, remove a -1 [Defense] counter from a chest equipment you control.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Cost: 3
Pitch: 3
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
Product Information
Product Information
Shipping & Returns
Shipping & Returns

Nerves of Steel (EVR023)
Nerves of Steel (EVR023)
Nerves of Steel
Card Number: EVR023
Action - Aura
Class: Guardian
Rarity: Majestic
When Nerves of Steel enters the arena, remove a -1 [Defense] counter from a chest equipment you control.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Cost: 3
Pitch: 3
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios
Select Card Finish
Select Condition
From $1.98
Nerves of Steel (EVR023)—
$1.98
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Nerves of Steel
Card Number: EVR023
Action - Aura
Class: Guardian
Rarity: Majestic
When Nerves of Steel enters the arena, remove a -1 [Defense] counter from a chest equipment you control.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Battleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)
When your hero is dealt damage, destroy Nerves of Steel.
Cost: 3
Pitch: 3
Defense: 3
All Flesh & Blood card images and symbols © Legend Story Studios











