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Deep Rooted Evil (MON123)
Deep Rooted Evil
Card Number: MON123
Action - Attack
Class: Brute
Rarity: Majestic
If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Cost: 3
Pitch: 2
Power: 6
All Flesh & Blood card images and symbols © Legend Story Studios
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Deep Rooted Evil (MON123)
Deep Rooted Evil (MON123)
Deep Rooted Evil
Card Number: MON123
Action - Attack
Class: Brute
Rarity: Majestic
If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Cost: 3
Pitch: 2
Power: 6
All Flesh & Blood card images and symbols © Legend Story Studios
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Description
Deep Rooted Evil
Card Number: MON123
Action - Attack
Class: Brute
Rarity: Majestic
If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Blood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)
Cost: 3
Pitch: 2
Power: 6
All Flesh & Blood card images and symbols © Legend Story Studios












