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Channel the Bleak Expanse (UPR138)
Channel the Bleak Expanse
Card Number: UPR138
Action - Aura
Rarity: Majestic
Go again
Heroes can't reveal cards, search decks, or draw cards from effects.
Channel Ice - At the beginning of your end phase, put a flow counter on Channel the Bleak Expanse then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Heroes can't reveal cards, search decks, or draw cards from effects.
Channel Ice - At the beginning of your end phase, put a flow counter on Channel the Bleak Expanse then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 1
Pitch: 3
Defense: 2
All Flesh & Blood card images and symbols © Legend Story Studios
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Channel the Bleak Expanse (UPR138)
Channel the Bleak Expanse (UPR138)
Channel the Bleak Expanse
Card Number: UPR138
Action - Aura
Rarity: Majestic
Go again
Heroes can't reveal cards, search decks, or draw cards from effects.
Channel Ice - At the beginning of your end phase, put a flow counter on Channel the Bleak Expanse then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Heroes can't reveal cards, search decks, or draw cards from effects.
Channel Ice - At the beginning of your end phase, put a flow counter on Channel the Bleak Expanse then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 1
Pitch: 3
Defense: 2
All Flesh & Blood card images and symbols © Legend Story Studios
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Description
Channel the Bleak Expanse
Card Number: UPR138
Action - Aura
Rarity: Majestic
Go again
Heroes can't reveal cards, search decks, or draw cards from effects.
Channel Ice - At the beginning of your end phase, put a flow counter on Channel the Bleak Expanse then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Heroes can't reveal cards, search decks, or draw cards from effects.
Channel Ice - At the beginning of your end phase, put a flow counter on Channel the Bleak Expanse then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.
Cost: 1
Pitch: 3
Defense: 2
All Flesh & Blood card images and symbols © Legend Story Studios












