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Last Stand (69)

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Last Stand (69)

Last Stand (69)

Last Stand

Spell

Domain: Calm

Energy Cost: 3
Might: 0
Power Cost: 1

ACTION (Play on your turn or in showdowns.)


Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)


Worth it.
$0.20

Original: $0.66

-70%
Last Stand (69)

$0.66

$0.20

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Description

Last Stand

Spell

Domain: Calm

Energy Cost: 3
Might: 0
Power Cost: 1

ACTION (Play on your turn or in showdowns.)


Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)


Worth it.